/*
 *	ME2 C++ SDK
 *	Copyright (c) 2010 _silencer
 *
 *	Permission is hereby granted, free of charge, to any person
 *	obtaining a copy of this software and associated documentation
 *	files (the "Software"), to deal in the Software without
 *	restriction, including without limitation the rights to use,
 *	copy, modify, merge, publish, distribute, sublicense, and/or sell
 *	copies of the Software, and to permit persons to whom the
 *	Software is furnished to do so, subject to the following
 *	conditions:
 *
 *	The above copyright notice and this permission notice shall be
 *	included in all copies or substantial portions of the Software.
 *
 *	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 *	OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 *	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 *	HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 *	WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 *	FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *	OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef UNREAL_ENUM_H
#define UNREAL_ENUM_H

#include "unreal_field.h"

namespace unreal
{
	#pragma pack(push)
	#pragma pack(1)

	class uenum: public ufield
	{
		DECLARE_CORE_CLASS( uenum, ufield, Enum )

	public:

		uarray<uname>& get_names()
		{
			return names_;
		}

	private:

		uarray<uname> names_;
		uint32 unknown_;
	};

	#pragma pack(pop)
}

#endif
